API
UserAPI
- class SSD.Core.Rendering.UserAPI.UserAPI(database: Database | None = None, database_dir: str = '', database_name: str | None = None, remove_existing: bool = False, non_storing: bool = False, idx_instance: int = 0)[source]
- __init__(database: Database | None = None, database_dir: str = '', database_name: str | None = None, remove_existing: bool = False, non_storing: bool = False, idx_instance: int = 0)[source]
The UserAPI is a Factory used to easily create and update visual objects in the Visualizer.
- Parameters:
database – Database to connect to.
database_dir – Directory that contains the Database file (used if ‘database’ is not defined).
database_name – Name of the Database file (used if ‘database’ is not defined).
remove_existing – If True, overwrite any existing Database file with the same path.
non_storing – If True, the Database will not be stored.
idx_instance – If several Factories are connected to the same Visualizer, specify the index of instances.
- add_arrows(positions: ndarray, vectors: ndarray, at: int = 0, alpha: float = 1.0, c: str = 'green', colormap: str = 'jet', scalar_field: ndarray = array([], dtype=float64), res: int = 12) int [source]
Add new Arrows to the Factory.
- Parameters:
positions – Positions of the Arrows DOFs.
vectors – Vectors of the Arrows.
at – Index of the window in which to Mesh will be rendered.
alpha – Arrows opacity.
c – Arrows color.
colormap – Colormap scheme name.
scalar_field – Scalar values used to color the Point Cloud regarding the colormap.
res – Circular resolution of the arrows.
- add_markers(normal_to: int, indices: ndarray, at: int = 0, alpha: float = 1.0, c: str = 'green', colormap: str = 'jet', scalar_field: ndarray = array([], dtype=float64), symbol: str = 'o', size: float = 1.0, filled: bool = True) int [source]
Add new Markers to the Factory.
- Parameters:
normal_to – Index of the object that defines normals of the Markers.
indices – Indices of the DOFs of the object where the Markers will be centered.
at – Index of the window in which to Mesh will be rendered.
alpha – Markers opacity.
c – Markers color.
colormap – Colormap scheme name.
scalar_field – Scalar values used to color the Point Cloud regarding the colormap.
symbol – Symbol of a Marker.
size – Size of a Marker.
filled – If True, the symbol is filled.
- add_mesh(positions: ndarray, cells: ndarray, at: int = 0, alpha: float = 1.0, c: str = 'green', colormap: str = 'jet', scalar_field: ndarray = array([], dtype=float64), wireframe: bool = False, line_width: float = -1.0) int [source]
Add a new Mesh to the Factory.
- Parameters:
positions – Positions of the Mesh DOFs.
cells – Faces of the Mesh.
at – Index of the window in which to Mesh will be rendered.
alpha – Mesh opacity.
c – Mesh color.
colormap – Colormap scheme name.
scalar_field – Scalar values used to color the Mesh regarding the colormap.
wireframe – If True, the Mesh will be rendered as wireframe.
line_width – Width of the edges of the faces.
- add_points(positions: ndarray, at: int = 0, alpha: float = 1.0, c: str = 'green', colormap: str = 'jet', scalar_field: ndarray = array([], dtype=float64), point_size: int = 4) int [source]
Add a new Point Cloud to the Factory.
- Parameters:
positions – Positions of the Point Cloud DOFs.
at – Index of the window in which to Mesh will be rendered.
alpha – Point Cloud opacity.
c – Point cloud color.
colormap – Colormap scheme name.
scalar_field – Scalar values used to color the Point Cloud regarding the colormap.
point_size – Size of the points.
- add_text(content: str, at: int = 0, corner: str = 'BR', c: str = 'black', font: str = '', size: int = -1, bold: bool = False, italic: bool = False)[source]
Add new 2D Text to the Factory.
- Parameters:
content – Content of the Text.
at – Index of the window in which the Text will be rendered.
corner – Horizontal and vertical positions of the Text between T (top), M (middle) and B (bottom) - for instance, ‘BR’ stands for ‘bottom-right’.
c – Text color.
font – Font of the Text.
size – Size of the font.
bold – Apply bold style to the Text.
italic – Apply italic style to the Text.
- connect_visualizer(offscreen: bool = False)[source]
Connect the Factory to an existing Visualizer.
- Parameters:
offscreen – If True, the visualization is done offscreen.
- launch_visualizer(backend: str = 'vedo', offscreen: bool = False, fps: int = 20) None [source]
Launch the Visualizer.
- Parameters:
backend – The name of the Visualizer to use (either ‘vedo’ or ‘open3d’).
offscreen – If True, the visualization is done offscreen.
fps – Max frame rate.
- update_arrows(object_id: int, positions: ndarray | None = None, vectors: ndarray | None = None, alpha: float | None = None, c: str | None = None, scalar_field: ndarray | None = None)[source]
Update existing Arrows in the Factory.
- Parameters:
object_id – Index of the object (follows the global order of creation).
positions – Positions of the Arrows DOFs.
vectors – Vectors of the Arrows.
alpha – Arrows opacity.
c – Arrows color.
scalar_field – Scalar values used to color the Point Cloud regarding the colormap.
- update_markers(object_id: int, normal_to: int | None = None, indices: ndarray | None = None, alpha: float | None = None, c: str | None = None, scalar_field: ndarray | None = None, symbol: str | None = None, size: float | None = None, filled: bool | None = None) None [source]
Update existing Markers in the Factory.
- Parameters:
object_id – Index of the object (follows the global order of creation).
normal_to – Index of the object that defines normals of the Markers.
indices – Indices of the DOFs of the object where the Markers will be centered.
alpha – Markers opacity.
c – Markers color.
scalar_field – Scalar values used to color the Point Cloud regarding the colormap.
symbol – Symbol of a Marker.
size – Size of a Marker.
filled – If True, the symbol is filled.
- update_mesh(object_id: int, positions: ndarray | None = None, alpha: float | None = None, c: str | None = None, scalar_field: ndarray | None = None, wireframe: bool | None = None, line_width: float | None = None) None [source]
Update an existing Mesh in the Factory.
- Parameters:
object_id – Index of the object (follows the global order of creation).
positions – Positions of the Mesh DOFs.
alpha – Mesh opacity.
c – Mesh color.
scalar_field – Scalar values used to color the Mesh regarding the colormap.
wireframe – If True, the Mesh will be rendered as wireframe.
line_width – Width of the edges of the faces.
- update_points(object_id: int, positions: ndarray | None = None, alpha: float | None = None, c: str | None = None, scalar_field: ndarray | None = None, point_size: int | None = None) None [source]
Update an existing Point Cloud in the Factory.
- Parameters:
object_id – Index of the object (follows the global order of creation).
positions – Positions of the Point Cloud DOFs.
alpha – Point Cloud opacity.
c – Point Cloud color.
scalar_field – Scalar values used to color the Point Cloud regarding the colormap.
point_size – Size of the points.
- update_text(object_id: int, content: str | None = None, c: str | None = None, bold: bool | None = None, italic: bool | None = None)[source]
Update existing Text in the Factory.
- Parameters:
object_id – Index of the object (follows the global order of creation).
content – Content of the Text.
c – Text color.
bold – Apply bold style to the Text.
italic – Apply italic style to the Text.
Visualizer
- class SSD.Core.Rendering.Visualizer.Visualizer(backend: str = 'vedo', database: Database | None = None, database_dir: str = '', database_name: str | None = None, remove_existing: bool = False, fps: int = 20, nb_clients: int = 1)[source]
- __init__(backend: str = 'vedo', database: Database | None = None, database_dir: str = '', database_name: str | None = None, remove_existing: bool = False, fps: int = 20, nb_clients: int = 1)[source]
The Visualizer is used to launch either the VedoVisualizer either the Open3dVisualizer. It is recommended to launch the visualizer with UserAPI.launch_visualizer() method.
- Parameters:
backend – The name of the Visualizer to use (either ‘vedo’ or ‘open3d’).
database – Database to connect to.
database_dir – Directory which contains the Database file (used if ‘database’ is not defined).
database_name – Name of the Database (used if ‘database’ is not defined).
remove_existing – If True, overwrite a Database with the same path.
fps – Max frame rate.
nb_clients – Number of Factories to connect to.
- static launch(backend: str = 'vedo', database_dir: str = '', database_name: str = '', fps: int = 20, nb_clients: int = 1) None [source]
Launch the Open3dVisualizer in a new process to keep it interactive.
- Parameters:
backend – The name of the Visualizer to use (either ‘vedo’ or ‘open3d’).
database_dir – Directory which contains the Database file (used if ‘database’ is not defined).
database_name – Name of the Database (used if ‘database’ is not defined).
fps – Max frame rate.
nb_clients – Number of Factories to connect to.
Replay
- class SSD.Core.Rendering.Replay.Replay(database_name: str, database_dir: str = '', backend: str = 'vedo', fps: int = 20)[source]
- __init__(database_name: str, database_dir: str = '', backend: str = 'vedo', fps: int = 20)[source]
Replay a simulation from saved visual data.
- Parameters:
database_name – Name of the Database.
database_dir – Directory of the Database.
backend – The name of the Visualizer to use (either ‘vedo’ or ‘open3d’).
fps – Max frame rate.